﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[XLua.LuaCallCSharp]
public class WindowBehavior : LuaBehaviour
{
    override protected void BindScriptEnv()
    {
        if (scriptEnv == null && moduleName != "" && luaName != "")
            scriptEnv = LuaManager.Instance.BindWindowScripts(moduleName, luaName);
    }
}
